Divine Domain - Chaos

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Immortals of Chaos are primordial forces, wielding the powers of creation and destruction as they see fit. They are often agents of change and resistant to order and stagnation.

Level Spells
1st Chromatic Orb, Color Spray
3rd Alter Self, Crown of Madness
5th Bestow Curse, Blink
7th Confusion, Storm Sphere
9th Reincarnate, Animate Object

Instigator of Chaos

When you choose this domain at 1st level, you gain the Prestidigitation and Minor Illusion cantrips if you do not already know it.

Channel Divinity: Aura of Manipulation

At 2nd level, you may manipulate the effects of causality around you. You may use your action to create an aura of Manipulation. Whenever any creature within 30 feet of you makes an attack roll, saving throw, or ability check while the aura is active, you may roll a D4 as a reaction. You may choose to raise or lower the total by the amount rolled on the d4. When you use this ability, your DM may choose to have you roll on the sorcerer wild magic table.
The aura remains active for 1 minute or until your concentration ends, as though concentrating on a spell.

Channel Divinity: Invoke Chaos

At 6th level, you are able to invoke the chaos of your god. You may choose to roll on the Wild Magic Table with advantage as an Action. If the number rolled when determining the effect of Wild Magic are odd, the spell proceeds as normal. However, if the number rolled is even, and the spell affects yourself or a random creature, you may instead choose a creature within 30 feet of you to be targeted by the effects of the roll.

Chaos Strike

At 8th level, When you attack, you may imbue your weapon with the essence of chaos. As a bonus action, you may roll on the Chaos Strike table whenever you make a melee or ranged weapon attack as an action, and inflict the following effects. At 14th level, you may roll twice and choose either effect, and roll 2d8 for damaging effects.

Roll Effect
1 The attack misses. Target gains 1d8 temporary hit points
2 The attack misses.
3 Target takes 1d8 Poison Damage
4 Target takes 1d8 Acid Damage
5 Target takes 1d8 Lightning Damage
6 Target takes 1d8 Cold Damage
7 Target takes 1d8 Radiant Damage
8 Target takes 1d8 Necrotic Damage
9 Target takes 1d8 Thunder Damage
10 Target takes 1d8 Fire Damage
11 Target takes 1d8 Psychic Damage
12 Target takes 1d8 Force Damage

God of a Thousand Faces

At 17th level, your deity allows you to borrow the blessings of other gods, entirely at his own whimsy. When you complete a long rest, roll on the following table. You have access to the 17th level ability of the chosen domain until you complete a long rest. If the Domain ability refers to the channel divinity of that domain(Nature, Trickery, etc.), you may use that channel divinity as if it were your own domain. Your DM may modify this table depending on the gods or domains available in your campaign or at random because, well chaos.

Roll Domain
1 Death
2 Knowledge.
3 Life
4 Nature
5 Tempest
6 Trickery
7 War
8 Light