Spells

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A

B

  • Beast Bond. Establish a telepathic link with a friendly or charmed beast.
  • Bones of the Earth. Create up to six pillars of stone and earth that can crush targets

C

D

  • Dust Devil. Summon a small whirlwind of dust and wind.

E

F

  • Firewater: Turns water into flammable liquid.
  • Flamestaff: Turn a wooden staff into a shaft of fire.

G

H

P

  • Pit of Flame. Conjure forth a pit of flame. Be the life of the picnic.

S

  • Searing Ray. Fire a line of fire doing 3d8 damage.
  • Spell Immunity. For 1 minute, grant immunity to one specific spell.
  • Spell Resistance. For 1 minute, grant target resistance to spells and spell-like effects.

Spells By Level

  • Spells By Class