- Absorb Elements. Reduce the damage of an incoming elemental attack.
- Beast Bond. Establish a telepathic link with a friendly or charmed beast.
- Bones of the Earth. Create up to six pillars of stone and earth that can crush targets
- Catapult. Launch an object of up to 5 pounds at a target, doing 3d8 damage.
- Control Flames. Control and manipulate 5 foot cube of flame.
- Control Winds. Control winds in a 100 foot cube.
- Create Campfire. Create a campfire within 60 feet.
- Dust Devil. Summon a small whirlwind of dust and wind.
- Electrified Lash:Creates a whip of red lightning.
- Greenflame Blade. Your weapon gains fire damage.
- Guardian Blades. spectral blades whirl around the swordmage.
- Horrid Wilting. Dehydrate your target, causing 10d8 necrotic damage.
- Pit of Flame. Conjure forth a pit of flame. Be the life of the picnic.
- Searing Ray. Fire a line of fire doing 3d8 damage.
- Spell Immunity. For 1 minute, grant immunity to one specific spell.
- Spell Resistance. For 1 minute, grant target resistance to spells and spell-like effects.
Spells By Level
- Spells By Class